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 Post subject: Beats, by Marath
AgePosted: 2014-Mar-17 10:46 am 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
So this is my first attempt at building a token deck that uses +1/+1 counters. Lots of +1/+1 counters in fact. So almost every creature involves getting or distributing +1/+1 counters. Cards like Stromkirk Noble and Legion Loyalist are really there just to provide quick aggression since no one wants to be punch turn one or two. I do plan on acquiring Parallel Lives and Doubling Season, just fyi. Um, the only trick is that the token's I'm really trying to produce are either Soldiers or Elementals, so I'm looking for suggestions for things that produce either of those two types of tokens specifically, like Martial Coup, for example.

Commander:
Marath, Will of the Wild

Creatures:
Legion Loyalist
Stromkirk Noble
Experiment One
Young Wolf
Gyre Sage
Strangleroot Geist
Elvish Visionary
Zhur-Taa Druid
Phantom Nomad
Frontline Medic
Renegade Krasis
Predator Ooze
Fiend Hunter
Mentor of the Meek
Kongming, "Sleeping Dragon"
Rubblebelt Raiders
Odric, Master Tactician
Ivy Lane Denizen
Keeper of Progenitus
Hellrider
Benalish Commander
Akroan Horse
Karametra's Acolyte
Zealous Conscripts
Gahiji, Honored One
Avenger of Zendikar

Sorceries:
Faithless Looting
Vandalblast
Mizzium Mortars
Clan Defiance
Hull Breach
Gather the Townsfolk
Thatcher Revolt
Cultivate
Slagstorm
Harmonize
Tempt with Discovery
Wrath of God
Overrun
Planar Cleansing

Instants:
Naturalize
Druid's Deliverance
Boros Charm
Gruul Charm
Sundering Growth
Rootborn Defenses
Naya Charm
Common Bond

Enchantments:
Curse of Predation
Oblivion Ring
Fires of Yavimaya
Gruul War Chant
Assemble the Legion
Primal Vigor
Cathars'Crusade
Warstorm Surge

Artifacts:
Sol Ring
Illusionist's Bracer's
Swiftfoot Boots
Chromatic Lantern
Selesnya Charm
Selesnya Keyrune
Boros Keyrune

Non-Basic Lands:
Grove of the Guardian
Selesnya Sanctuary
Boros Garrison
Gruul Guildgate
Selesnya Guildgate
Boros Guildgate
Transguild Promenade
Temple of the False God
Command Tower
Darksteel Citadel
Vivid Crag
New Benalia
Jungle Shrine
Homeward Path
Opal Palace
Mosswort Bridge
Khalni Garden
Llanowar Reborn
Evolving Wilds
Naya Panorama

Basic Lands:
4Plains
6Mountain
6Forest


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 Post subject: Re: Beats, by Marath
AgePosted: 2014-Mar-20 9:01 am 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
:shock: Nothing?


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 Post subject: Re: Beats, by Marath
AgePosted: 2014-Mar-20 5:21 pm 

Joined: 2014-Feb-02 6:40 pm
Age: Wyvern
I feel that Maraths token making ability is the one that you should be focusing on. Burn is temporary and inefficient in EDH, and +1/+1 counter shuffling tends to 'Put all your eggs in one basket', a basket that is prone to being removed.


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 Post subject: Re: Beats, by Marath
AgePosted: 2014-Mar-22 11:25 am 

Joined: 2013-Aug-10 9:49 pm
Age: Wyvern
RoarMaster wrote:
I feel that Maraths token making ability is the one that you should be focusing on. Burn is temporary and inefficient in EDH, and +1/+1 counter shuffling tends to 'Put all your eggs in one basket', a basket that is prone to being removed.
Only reason I decided to go the +1/+1 counter route is because it's spmething Marath does naturally. Warstorm Surge seemed, to me at least, synergistic with the token generation of Marath.. but I can take that out.


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 Post subject: Re: Beats, by Marath
AgePosted: 2014-Mar-22 2:00 pm 

Joined: 2014-Feb-02 6:40 pm
Age: Wyvern
My Marath

http://tappedout.net/mtg-decks/ramp-mas ... ath-beats/


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