Login | Register


All times are UTC - 7 hours


It is currently 2019-Oct-19 5:40 am




Post new topic Reply to topic  [ 1525 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 102  Next
Author Message
 Post subject:
AgePosted: 2009-May-15 10:58 am 
User avatar

Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
Will be posting my list soon.

Another question though =)

No one uses Privileged Position? Why/Why not? Ditto with Seedborn Muse?

I can semi see Position, but the Muse seems very, very strong.

Also, I know discussion around Thundermare and Timbermare has happened before but... Why are people so against it? If most people are casting Mayael EOT or after attackers are declared, wouldn't these work really well? Winding Canyons is another way to cheat them from hand at a EOT. Seedborn Muse means they are safe to play during your turn as well.


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-15 5:21 pm 
User avatar

Joined: 2007-Mar-28 12:38 pm
Age: Elder Dragon
Location: Omaha
Seedborn Muse is incredible. One round of Mayael activations with a Muse in play is nearly insurmountable card advantage.

Priveledged Position just doesn't do anything...

_________________
Hypercasual and Proud

Current Deck-building Project(s):

Izoni, Thousand Eyed (Elf Tribal-ish)
Building $15-25 "Intro to Commander" Decks for my Local LGS


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-16 12:13 am 
User avatar

Joined: 2008-Dec-26 7:50 am
Age: Elder Dragon
Location: Amsterdam, Holland
With you on the position. Mainly what you'd want it to do is stop global removal. It doesn't do that.

For 5 mana I'd really want a fatty or global removal, but I can see arguments for the muse. In the right deck you could do something similar with patron of the orochi.

_________________
I'm a gabber and I feel alright
I sleep all day and I dance all night
I'm a gabber and I feel OK
I dance all night and I sleep all day


3 Steps Ahead - I'm A Gabber


Automatically add card tags to the card names in any text:
http://manabase.com/autocard.php


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-16 1:13 am 
User avatar

Joined: 2007-Mar-28 12:38 pm
Age: Elder Dragon
Location: Omaha
Today, 3 player game, god draw.

Turn 1: Taiga
Turn 2: Plains, Bloom Tender
Turn 3: Forest, Mayael
Turn 4: Forest, Activate Mayael, hit Living Inferno
Turn 5: Play Vigor, Use Living Inferno to kill all opposing critters, add 7 +1/+1 counters to Living Inferno.

That one ended soon.

_________________
Hypercasual and Proud

Current Deck-building Project(s):

Izoni, Thousand Eyed (Elf Tribal-ish)
Building $15-25 "Intro to Commander" Decks for my Local LGS


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-16 8:18 am 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
Jeyal wrote:
Seedborn Muse is incredible. One round of Mayael activations with a Muse in play is nearly insurmountable card advantage.


I find that the muse draws too much attention especially with Mayael already on the board and will very rarely last more than a round of turns. Its great in this deck but with the muse you walk a very thin line with the amount of hate you draw on the board and I think seedborn draws too much. I'd rather have the removal.

Jeyal wrote:
Priveledged Position just doesn't do anything...


In a format filled with wrath effects I have to agree here. Protecting some of your creatures from targeted effects is not enough. I would only run the position in an EDH that is light on creatures because there are far less mass removal spells played for destroying artifacts and enchantments.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-16 4:25 pm 
User avatar

Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
Ok, finally got my list in order.

General: Mayael, the Anima

    Fat (34):
    Akroma, Angel of Wrath
    Akroma, Angel of Fury
    Windbrisk Raptor
    Twilight Shepherd
    Spearbreaker Behemoth
    Vagrant Plowbeasts
    Rustmouth Ogre
    Bloodfire Colossus
    Paleoloth
    Krosan Tusker
    Godsire
    Meglonoth
    Woodfall Primus
    Vigor
    Cliffrunner Behemoth
    Bull Cerodon
    Nacatl Hunt-Pride
    Mycoid Shepherd
    Enlisted Wurm
    Razia, Boros Archangel
    Patron of the Kitsune
    Living Inferno
    Magus of the Arena
    Bogarden Hellkite
    Crater Hellion
    Scourge of Kher Ridges
    Arashi Sky Asunder
    Hateflayer
    Spellbreaker Behemoth
    Thundermare
    Yosei, The Morning Star
    Flameblast Dragon

    Draw:
    Greater Good
    Drumhunter
    Soul's Majesty
    Harmonize

    Other Creatures:
    Seedborn Muse
    Eternal Witness

    Spells:
    Savage Twister
    Bright Flame
    Incendiary Command
    Akroma's Vengeance
    Catastrophe
    Austere Command
    Fracturing Gust
    Naya Charm
    Order/Chaos
    Death or Glory

    Enchantments:
    Where Ancients Tread
    Wild Pair
    Defense of the Heart
    Aura Shards
    Mirari's Wake

    Artifacts:
    Scroll Rack
    Rings of Brighthearth
    Sensei's Divining Top

    Mana Fixers/Land Fetch:
    Skyshroud Claim
    Kodama's Reach
    Reap and Sow
    Bloom Tender
    Knotvine Mystic

    Land (37):
    Jungle Shrine
    Rith's Grove
    Wooded Bastion
    Rugged Prairie
    Fire-Lit Thicket
    Boros Garrison
    Selesnya Sanctuary
    Gruul Turf
    Temple Garden
    Stomping Ground
    Sacred Foundry
    Spinerock Knoll
    Mosswort Bridge
    Windswept Heath
    Wooded Foothills
    Naya Panorama
    Terramorphic Expanse
    Krosan Verge
    Llanowar Reborn
    Skarrg, the Rage Pits
    Contested Cliffs
    Yavimaya's Hollow
    Winding Canyons
    Arena
    4 Forest
    5 Plains
    5 Mountain


A bit hard to be different then everyone else =).

Since I'm running Muse, I ran more /T: creatures. I'm running Enlisted Wurm so I carefully chose certain spells. E.g. most of my sweepers are either 6 with the only dead one being Savage Twister.

I might cut the Top and/or Rack for Krosan Tusker and another land fetch spell, sweeper or recursion, since at 35 fat, I'm at a 10% miss rate and that should be pretty good. Have to think about it, since the rack and top both pull lands into my hand as well...


Last edited by GoodbyeWorld on 2009-May-21 4:31 pm, edited 3 times in total.

Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-20 1:41 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
There are very subtle differences between lists but they are generally all the same. The specific tech is what differentiates them from each other. The only planeswalker I would run in Mayael is Garruk. Has Chandra been sticking around in your play group once it hits the board?

I also used to run the red command but swiched it out in favor of more powerful sweepers like moltem disaster, rupture and earthquake.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-20 1:51 pm 
User avatar

Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
Jukren54 wrote:
There are very subtle differences between lists but they are generally all the same. The specific tech is what differentiates them from each other. The only planeswalker I would run in Mayael is Garruk. Has Chandra been sticking around in your play group once it hits the board?

I also used to run the red command but swiched it out in favor of more powerful sweepers like moltem disaster, rupture and earthquake.


I actually cut Chandra and put her in my Wort deck :). Since doubling season makes her a conspired Flame Wave for five at best, and at worst she actually works really well behind a token screen. Brightflame replaced her.

I could easily replace Incendiary Command for Molten Disaster. Will think about it. I chose Command, because if it gets hit with Enlisted Wurm, its not dead like Molten would be.

I wish I could find a Scourge! It's the only important fatty im missing at the moment, the other 3 are easily replaced by something else until I find them.

Getting some testing in today.


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-20 2:30 pm 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
Yeah, Scourge is amazing.

I really wish Tephraderm was 5 power, then again in my build that plan would be very very bad for me considering the number of damaging sweepers I run.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-20 2:50 pm 
User avatar

Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
Jukren54 wrote:
Yeah, Scourge is amazing.

I really wish Tephraderm was 5 power, then again in my build that plan would be very very bad for me considering the number of damaging sweepers I run.


I'm still worried about my fatty to spell ratio.

I feel like I should be cutting the top and/or scroll rack, or cutting about 4 fatties for some more spells.

Tooth & Nail is a thought, more land fetch as I already said, and possibly another regrowth effect.

I have a spare Genesis around, not sure about him though...


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-20 8:14 pm 

Joined: 2009-Apr-04 4:22 pm
Age: Wyvern
I'm a fan of each one of the commands just because they're so flexible even the red one. Incendiary Command is blows up random Maze of Ith, Volrath's Stronghold, Academy Ruins, Karoo lands, Pyroclasms, and gets rid of random buyback cards by forcing everyone to discard their hand. You can also dump a hand with fat since they usually just sit their in your hand. It's been pretty good to me.


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-21 12:11 am 
User avatar

Joined: 2008-Dec-26 7:50 am
Age: Elder Dragon
Location: Amsterdam, Holland
I'd argue my list is actually pretty different from the others. I tend to play fatties more for their abilities and less for their combat capabilities while I also tend to play a lot more mass removal than most. My reasoning is that if it's a fatty it's probably going to have reasonable combat capabilities anyway and that because I play so many fatties I normally don't need to put much on the board to have a considerable defense, hence the sweepers don't often hit much on my side.

In my experience top and rack are a lot more profitable than 1 more fatty. They're really going to improve your chance of hitting much more than playing one more fatty would. Especially top tends to stay around, so you can just keep hiding the perfect fatty near the top of your deck for when you will eventually use Mayael. I even went as far as including mirri's guile and sylvan library as well.

I didn't really like the red command either. Green and white have been great though.

Considering the decklist, mosstodon, beacon behemoth and rakeclaw gargantuan really don't do enough in my view. Really, if you want vigilance, just go with Johan. Some of your other fatties don't excite me enough either, even when aiming for a more beatdown oriented build. In that case I'd at least go for a bunch of the 5/5's for 4 mana.

Kor haven is a really good option for your land, so is kher keep, there are also a number of lands to consider that provide 5 colors of mana. I like rupture spire, exotic orchard and reflecting pool, see my list for more samples (I play my lands highlander as well).

_________________
I'm a gabber and I feel alright
I sleep all day and I dance all night
I'm a gabber and I feel OK
I dance all night and I sleep all day


3 Steps Ahead - I'm A Gabber


Automatically add card tags to the card names in any text:
http://manabase.com/autocard.php


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-21 9:04 am 

Joined: 2008-Nov-25 3:51 am
Age: Elder Dragon
Location: Toronto, ON
I run my deck as a combination of both. I cut rakeclaw but run mosstodon and beacon behemoth. I think 5-7 board sweepers is the right number depending on what kind.

_________________
1] Horde of Notions (Blink)
2] Teneb, The Harvester (Rock)
3] Isperia the Inscrutable (U/W Control)
4] Mayael the Anima (Fatties FTW!)
5] Omnath, Locus of Mana (Big Green Men)
6] Oros, The Avenger (Rock Burn)
7] Savra, Queen of the Golgari (Token Snack)
8] Rafiq of the Many (One Man, Alone)
9] Reaper King (Taste the EPIC!)
10] Uril, the Miststalker (Dark Rafiq)


I THINK in metaphors


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-21 9:14 am 
User avatar

Joined: 2008-Dec-26 7:50 am
Age: Elder Dragon
Location: Amsterdam, Holland
I have never felt short on fatties (playing 26 atm), but have felt short on mass removal. That's with 15+ spells that could be considered mass removal. Guess it depends on your metagame and playstyle.

_________________
I'm a gabber and I feel alright
I sleep all day and I dance all night
I'm a gabber and I feel OK
I dance all night and I sleep all day


3 Steps Ahead - I'm A Gabber


Automatically add card tags to the card names in any text:
http://manabase.com/autocard.php


Top
 Offline Profile  
 
 Post subject:
AgePosted: 2009-May-21 1:44 pm 
User avatar

Joined: 2009-Mar-31 8:25 pm
Age: Elder Dragon
Location: New Zealand
I definitly want to keep my deck more towards aggro. So any feedback to adjust that way would be great.

My playgroup runs enough counters to be annoying, hence the Spellbreaker Behemoth.

I might run more sweeps, but my group runs quite a bit themselves. That's why I'm not running an over the top amount myself.

In fact there is enough global sweeps, that I'm tempted to run stuff like Second Sunrise and a card I'd love your opinions on, which is Death or Glory.

I saw it in another forum, and I'm certain I want this in here. They mentioned in particular splitting stacks like Godsire + Muse in one pile and Bloodfire Colossus + Twilight Shepherd in another, Scourge + Vigor could be another. Either way, all we run is quality, so anything it brings back should be super. Cascading into this at the right time could be devastating as well.

So I've temporarily cut Mosstodon, Cliffrunner, Rakeclaw, Beacon, and Venomspout Brackus for:

Bloodfire Collosus
Rustmouth Ogre (my meta runs TONNES of artifacts)
Death or Glory
Krosan Tusker

This puts me at 7 sweepers (Akroma, Catastrophe, Bloodfire, Austere, Brightflame, Savage Twister, Crater) and one mini sweeper (Incendiary Command).

My biggest concern now is not having enough fat in the CMC 4 or 5 range.

I'd like to possibly put Rumbling Slum in, and maybe Cliffrunner Back in, but I'm not sure. I've cut all my 5/3 guys to match with Wild Pair, so Slum gets the nod, but Cliffrunner can be more powerful and is a beast for Contested Cliffs. Oversoul of Dusk is another option, but is harder to cast, so may not be optimal.

That or I put another strong spell in, since I'm high on fat still IMO.

Speaking of Enlisted Wurm, I love this card in the deck. I haven't had a card I was dissapoited to cascade into yet, outside of the obvious sweepers.

Summary - I have one slot open and these are the cards I'm looking at:

Rumbling Slum/Oversoul of Dusk/Cliffrunner Behemoth (help my fatty curve)

Pyrohemia or Incendiary Command or Oblivion Stone (already running Command main, but might swap it for the other two)

Second Sunrise(my group runs lots of sweeps, this would be a bomb at the right time)

Tooth and Nail

Warp World (a Jukren specialty, I can see this messing my group up bad)


Top
 Offline Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 1525 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 102  Next

All times are UTC - 7 hours


Who is online

Users browsing this forum: No registered users and 17 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Jump to: