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 Post subject: Riku of Two Reflections - Adventures in Tokenism
AgePosted: 2012-Mar-10 5:49 pm 

Joined: 2011-Oct-16 6:47 pm
Age: Hatchling
I guess you could say this deck is full of cards I've always wanted to try but never have. I originally had some silly Palinchron combo involved but I pulled that out and decided I didn't want stupid combos, I just wanted to smash face. To that end, there's a bunch of tokens and very little in the way of control.

COMMANDER - 1
Riku of Two Reflections

BEATS À LA CARTE - 6
Phantasmal Image - Wanted to have at least a few creatures in the deck that were super-cheap (and thus easy to clone) but could potentially pay big dividends.
Inferno Titan - Took this over Magmatic Force.
Moonveil Dragon - Friend to token decks everywhere!
Primeval Titan
Vorapede - The fun in this guy is having Riku clone him once when he arrives, then again when he resurrects!
Spellbound Dragon - I guess you could call this a personal favorite. Not too expensive, cycles cards, brings the pain.

BEATS WITH A SIDE OF TOKENS - 8
Dragonmaster Outcast - Also easy to clone and hellacious with Parallel Lives.
Ant Queen
Avenger of Zendikar
Master of the Wild Hunt
Wolfbriar Elemental
Dragon Broodmother
Huntmaster of the Fells
Wurmcoil Engine

UTILITY CRITTERS - 6
Beguiler of Wills - Wish I had more ways to give her haste.
Fierce Empath
Scavenging Ooze
Animar, Soul of Elements
Coiling Oracle
Spellskite

TWINNING - 5
Rite of Replication
Doubling Season
Parallel Lives
Spitting Image
Minion Reflector - It was either this or Mimic Vat, and I think this may be more of a help.

CHEATS - 3
Sneak Attack
Birthing Pod
Wild Pair - Every creature in the deck has something they can tutor up with this, except for Master of the Wild Hunt (I'd like to get Seedborn Muse or Flametongue Kavu in here somewhere; that would set him up).

SWEEPERS - 3
Blasphemous Act
Chain Reaction
Starstorm

SPOT REMOVAL - 8
Capsize
Spell Crumple
Chaos Warp
Acidic Slime
Beast Within
Hull Breach
Prophetic Bolt
Voidslime

MANA ACCEL - 9
Sakura-Tribe Elder
Awakening Zone
Cultivate
Explosive Vegetation
Mana Reflection
Reap and Sow
Darksteel Ingot
Gilded Lotus
Sol Ring

DRAW - 4
Blue Sun's Zenith
Jace, the Mind Sculptor - Also great for bouncing my own creatures to reuse their effects.
Mind Unbound
Wheel of Fortune

RECURSION - 2
Deadwood Treefolk
Creeping Renaissance - Originally had Praetor's Counsel in this slot, but I like the idea of being able to recur all of my dead creatures twice.

THE REMAINDER - 5
Asceticism
Garruk, Primal Hunter
Overwhelming Stampede
Sarkhan Vol - Because tokens need haste!
Crystal Shard - Thought about using Darksteel Plate as another Riku protector, but the Shard has way more applications.

NONBASIC LANDS - 30
3x Original Duals
3x Painlands
3x Shocklands
3x Fetchlands
3x Hybridlands
3x M10/INN Duals
3x Karoos
Command Tower
Ghost Quarter
Copperline Gorge
Kessig Wolf Run
Raging Ravine
Mystifying Maze
Reliquary Tower
Temple of the False God
Vivid Creek

BASIC LANDS - 10
3x Forest
4x Island
3x Mountain


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 Post subject: Re: Riku of Two Reflections - Adventures in Tokenism
AgePosted: 2012-Mar-10 6:22 pm 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
I think that you could survive taking out a basic land for the Kavu. You've got a pretty solid land base as it is.

As for cards I dislike, I'm not sure what you expect from Sneak Attack. I only see five cards that make more than minimal use of it. Awakening Zone has never really proved useful in most decks I run unless they involve heavy sacrifice.


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 Post subject: Re: Riku of Two Reflections - Adventures in Tokenism
AgePosted: 2012-Mar-10 7:53 pm 
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Joined: 2010-Mar-15 2:19 pm
Age: Elder Dragon
Location: Denver, CO
I like Mimic Vat better than Minion Reflector. You can imprint a guy on it, then get a termporary copy *and* a permanent copy every turn.

Decimate is a pretty sweet card.

Also, I wanted to draw your attention to a cool interaction between Riku, Clone effects, and legends. Let's say you have Riku out and your opponent has Akroma, Angel of Wrath:
1) You cast Clone, and choose to copy Akroma.
2) Riku's ability triggers. Clone and Akroma both die to the legend rule.
3) Riku's ability resolves. You pay UG for a copy of Akroma.
4) Beat for six!

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