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 Post subject: Geist Dad
AgePosted: 2012-Feb-16 11:54 am 
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Joined: 2010-Jul-28 2:32 pm
Age: Elder Dragon
Well, I'm back, with another decklist. This is one I've been tuning ever since the Geist got spoiled. It's actually gone through several iterations; it began is UW Clerics, but clerics aren't a terribly good tribe and with blue standing in for black there was just nothing happening there. The next iteration was Kamigawa.dec: I ran it off the principle that all creatures had to be spirits and all instants and sorceries had to be Arcane. And it suuuucked; it occasionally went off explosively (let's be honest: the Splice mechanic is amazing, if limited by an atrocious relevant card pool) but I found that when I did manage to squeak out a win, it was usually off the areas of the deck that allowed flexibility: artifacts and enchantments.

So, taking inspiration from the Ghost Dad decks of yore (ironically, one of the few successful spiritcraft decks) I retooled it into this:

General
1. Geist of Saint Traft

Creatures
2. Kami of False Hope
3. Martyred Rusalka
4. Kor Spiritdancer
5. Sunscape Familiar
6. Stormscape Familiar
7. Tallowisp - Oh dear lord this card is a beast. So unassuming.
8. Umbra Mystic
9. Auramancer
10. Soulsworn Jury
11. Drift of Phantasms
12. Mesa Enchantress
13. Drogskol Captain
14. Moonlit Strider
15. Windborn Muse
16. Phyrexian Metamorph
17. Archon of Justice
18. Kiyomaro, First to Stand
19. Sturmgeist
20. World Queller
21. Ethereal Usher
22. Sovereigns of Lost Alara
23. Drogskol Reaver

Artifacts
24. Elixir of Immortality
25. Sol Ring
26. Dispeller's Capsule
27. Reito Lantern - Underplayed card in my opinion; serves as both hate and recycling.
28. Courier's Capsule
29. Oblivion Stone
30. Darksteel Ingot
31. Venser's Journal

Enchantments
32. Mystic Remora
33. Greater Auramancy - Still on the fence about this card. On one hand, it's a double-blind, on the other, it+Indestructibility answers Aura Shards, which there is way too goddamn much of at my LGS.
34. Flickerform
35. Spirit Mantle
36. Daybreak Coronet
37. Steel of the Godhead
38. Pentarch Ward
39. Cradle of Vitality
40. Auramancer's Guise
41. Indestructibility
42. Fool's Demise- Another undervalued card I love. Unless they can kill it off the stack, this card is NEVER going away.
43. Celestial Mantle
44. Eldrazi Conscription

Planeswalkers
45. Venser, the Sojourner
46. Tezzeret the Seeker

Instants
47. Pact of Negation
48. Visions of Beyond
49. View from Above
50. Muddle the Mixture
51. Perilous Research
52. Twincast
53. Blue Sun's Zenith
54. Dismantling Blow- WHEE! Seriously, why don't I see this card more often?
55. Vanish into Memory
56. Controvert
57. Cryptic Command
58. Part the Veil
59. Swift Silence

Sorceries
60. Mine Excavation
61. Deep Analysis
62. Divine Reckoning
63. Recurring Insight

Lands
64. Terramorphic Expanse
65. Evolving Wilds
66. Prahv, Spires of Order
67. Darksteel Citadel
68. Temple of the False God
69. City of Shadows
70. Reliquary Tower
71. Command Tower
72. Nimbus Maze
73. Adarkar Wastes
74. Azorius Chancery
75. Mystic Gate
76. Calciform Pools
77. Rustic Clachan
78. Ancient Den
79. Tolaria West
80. Halimar Depths
81. Cephalid Coliseum
82. Seat of the Synod
83-91. Snow-Covered Island (a leftover from an older version of the deck that involved Glacial Plating. Also helps against Wake of Destruction in case someone else decides to run it.)
92-100. Plains


EDIT (6/10): Well, I've retooled the deck again, scrubbing a lot of the straight-up tribal elements for a stronger emphasis on Auras. I did this as a result of a game that ran long, to the point where I actually ran my deck out of the bloody things. I also traded down on several auras, aiming for quantity over quality, just for the purpose of resilience. I also want to draw them occasionally, instead of dragging them out with Tallowisp or Sovereigns.

General
1. Geist of Saint Traft

Creatures
2. Kami of False Hope
3. Martyred Rusalka
4. Kor Spiritdancer
5. Sunscape Familiar
6. Stormscape Familiar
7. Tallowisp
8. Umbra Mystic
9. Auramancer
10. Soulsworn Jury
11. Drift of Phantasms
12. Mesa Enchantress
13. Tower Geist
14. Moonlit Strider
15. Windborn Muse
16. Archon of Justice
17. Kiyomaro, First to Stand
18. Sturmgeist
19. Angel of Flight Alabaster
20. Ethereal Usher
21. Sovereigns of Lost Alara
22. Bruna, Light of Alabaster - Still in the testing phase. The idea was to have her simply as a monstrous trump card in case I lose Das Geist.

Artifacts
23. Elixir of Immortality
24. Sol Ring
25. Reito Lantern
26. Oblivion Stone
27. Pristine Talisman - This is actually replacing Darksteel Ingot. My mana requirements aren't exotic enough- I'd rather have the lifegain here. (Yes, I realize this is stupid.)
28. Venser's Journal

Enchantments - Auras
29. Hyena Umbra - Given how much Umbra Mystic has worked for me every single time it's hit the field, I realized that actual Umbras might be worth it.
30. Felidar Umbra
31. Flickerform
32. Spirit Mantle
33. Daybreak Coronet
34. Steel of the Godhead
35. Vow of Flight - I included the relevant Vows because once the Geist starts taking over the game, a resolved Insurrection is one of the few (and most ironic) reversals this deck can suffer.
36. Vow of Duty
37. Auramancer's Guise
38. Fool's Demise
39. Celestial Mantle
40. Eldrazi Conscription

Enchantments
41. Soothsaying
42. Cradle of Vitality

Planeswalkers
43. Venser, the Sojourner
44. Tezzeret the Seeker

Instants
45. Pact of Negation
46. View from Above
47. Muddle the Mixture
48. Perilous Research
49. Twincast
50. Blue Sun's Zenith
51. Dismantling Blow
52. Forbid
53. Dissipate
54. Dream Fracture
55. Vanish into Memory
56. Controvert
57. Cryptic Command
58. Swift Silence

Sorceries
59. Mine Excavation
60. Divine Reckoning
61. Three Dreams
62. Austere Command
63. Open the Vaults

Lands
64. Terramorphic Expanse
65. Evolving Wilds
66. Prahv, Spires of Order
67. Darksteel Citadel
68. Temple of the False God
69. City of Shadows
70. Reliquary Tower
71. Seraph Sanctuary
72. Command Tower
73. Nimbus Maze
74. Adarkar Wastes
75. Glimmervoid
76. Mystic Gate
77. Calciform Pools
78. Ancient Den
79. Tolaria West
80. Halimar Depths
81. Cephalid Coliseum
82. Seat of the Synod
83-92. Island
93-100. Plains


On a bad day, this deck runs like... well, like an aggro deck in BS-combo land. On a good day, it's Uril, only faster and with counterspells.

Also, I've decided that Innistrad's unofficial slogan is: "Kamigawa- except it doesn't suck."

_________________
Geist Dad- Because what Uril really needed is counterspells.
Wort, the Funwrecker- Mass land destruction as a lifestyle choice.


Last edited by gaijinguy on 2012-Jun-10 8:19 am, edited 1 time in total.

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 Post subject: Re: Geist Dad
AgePosted: 2012-Feb-16 12:23 pm 

Joined: 2008-Aug-08 6:34 am
Age: Elder Dragon
Location: Rouen, France
Apart from Spirit Loop over Pentarch Ward and an inexplicable lack of Reveillark in a deck filled with good targets, this looks pretty good.

_________________
Current decks:
Sydri's random pile of cards with "Artifact" on them
Scarab God Zombie Horde
Atraxa Superfriends
Yidris Eldrazi (4C Devoid)
Sissay Angel Oath
Wort's Goblin Conspiracy
Gonti's Mega-Bouncy Castle


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 Post subject: Re: Geist Dad
AgePosted: 2012-Feb-16 4:55 pm 
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Joined: 2011-Mar-15 12:45 am
Age: Elder Dragon
Reito Lantern. :evil:

I'm interested to see how the deck will play with addition of the Reaver and the Captain.

_________________
crokaycete wrote:
When casting Elephant Ambush, it is appropriate to yell "I was behind the tree, you stupid bastard" to announce the spell.


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 Post subject: Re: Geist Dad
AgePosted: 2012-Feb-16 5:04 pm 
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Joined: 2010-Jul-28 2:32 pm
Age: Elder Dragon
pookel wrote:
Reito Lantern. :evil:

I'm interested to see how the deck will play with addition of the Reaver and the Captain.


I'm still tinkering there; I need more Clone effects so I can reliably have the Captain protect himself.

Besides, this deck doesn't vomit mana the way the Ghost Council does.

_________________
Geist Dad- Because what Uril really needed is counterspells.
Wort, the Funwrecker- Mass land destruction as a lifestyle choice.


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 Post subject: Re: Geist Dad
AgePosted: 2012-Feb-16 5:50 pm 
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Joined: 2011-Jun-02 6:18 pm
Age: Drake
Oh my god. I was just about to start making a deck like this (only with Grand Arbiter Augustine IV instead of Geist as the general).

Sweet deck. The only thing I can think to recommend is Absorb since I think every WU deck should play it (but then again this is probably why I'm BAD).

_________________
All of my EDH decks. :3

Hit me up on Magic Online (DeathByForklift) or on Cockatrice (Proxy13)


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 Post subject: Re: Geist Dad
AgePosted: 2012-Feb-16 10:11 pm 
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Joined: 2011-Mar-15 12:45 am
Age: Elder Dragon
That pricing thread, among other things, makes me think you should add Dungeon Geists.

Rite of Replication and/or Cackling Counterpart?

_________________
crokaycete wrote:
When casting Elephant Ambush, it is appropriate to yell "I was behind the tree, you stupid bastard" to announce the spell.


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 Post subject: Re: Geist Dad
AgePosted: 2012-Feb-17 10:24 am 

Joined: 2009-May-01 10:05 pm
Age: Drake
I've got something similar going, at http://tappedout.net/mtg-decks/spirit-tribal-edh/. It's a fun deck to play, and I needed a deck that wasn't as mean as all my other decks. My favorite play so far has been being faced with a board full of indestructible creatures, Mirrorweaveing about 20 creatures into Keeper of Progenitus, and casting Kirtar's Wrath with my one Plains. I'm still working on making it better, but I really enjoy playing it.
I definitely agree with some of your card choices. Tallowisp is amazing, and I might put a Greater Auramancy in mine, as Aura Shards is becoming a problem in my meta.
Mine was sort of thrown together on the spot with cards I had sitting around, so the maybeboard up there are the cards I've ordered and am considering finding places for.
I've found that Celestial Kirin, Yosei, Keiga, and Angel of Flight Alabaster create a nice little combo where you can recycle their leaves play abilities each turn.


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 Post subject: Re: Geist Dad
AgePosted: 2012-Jun-07 12:15 am 

Joined: 2012-May-11 11:19 pm
Age: Wyvern
Any updates on this one? Still playing it?


..

_________________
Sharuum, Control Freak


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 Post subject: Re: Geist Dad
AgePosted: 2012-Jun-07 2:09 am 

Joined: 2010-Oct-10 12:03 pm
Age: Dragon
Location: Wellington, New Zealand
Surely Flickerform is strictly worse than Vanishing in UW?


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 Post subject: Re: Geist Dad
AgePosted: 2012-Jun-07 10:45 am 

Joined: 2009-Jun-14 11:37 am
Age: Drake
plank wrote:
Surely Flickerform is strictly worse than Vanishing in UW?

Phasing does not trigger enters the battlefield abilities.


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 Post subject: Re: Geist Dad
AgePosted: 2012-Jun-10 8:31 am 
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Joined: 2010-Jul-28 2:32 pm
Age: Elder Dragon
Well, I've updated this deck. I considered stripping it for parts to rebuild as Krond the Dawn-Clad until realizing that the latter was just a cut-price Uril. Repeated exile effects is obviously good, but with no built-in protection or ability to generate multiple attack steps, a six-mana 6/6 flier just wasn't going to cut it. I decided to put a bit more emphasis on Auras with support stuff like Three Dreams, as well as the Vows to help prevent Insurrection-fueled deaths by irony.

I also threw in a few more counterspells, on the assumption that a deck advertised as "uril with counterspells" should run more than four. I also made a few modifications in favor of lifegain, though these may come out as just another half-baked theme that doesn't go anywhere (I do a lot of those.)

Some notes on individual cards:

Vanishing- I don't own one. On the off-chance I pick one up, it's going right in, with the only hesitation being "I'm not sure if I want to explain what an 'eff you' this is to the more inexperienced players at my LGS." I don't run enough ETB triggers relevant to the Geist to make Flickerform preferable.

Nevermore and Idyllic Tutor- Both barely missed the cut, simply on the basis of my reduced focus on non-Aura enchantments.

_________________
Geist Dad- Because what Uril really needed is counterspells.
Wort, the Funwrecker- Mass land destruction as a lifestyle choice.


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