MTG Commander/Elder Dragon Highlander

Karrthus Red Rock
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Author:  rlien56 [ 2011-Sep-05 9:35 pm ]
Post subject:  Karrthus Red Rock

Creatures: 33
Sakura-Tribe Elder
Scavenging Ooze
Vexing Shusher -- Cut for Dark Hatchling versus not-blue
Fauna Shaman
Squee, Goblin Nabob
Fleshbag Marauder
Wood Elves
Eternal Witness
Fierce Empath
Oracle of Mul Daya
Wickerbough Elder
Solemn Simulacrum
Graveborn Muse
Bloodgift Demon
Kagemaro, First to Suffer
Acidic Slime
Indrik Stomphowler
Primeval Titan
Brutalizer Exarch
Mikaeus, the Unhallowed
Reaper from the Abyss
Karrthus, Tyrant of Jund -- General
Rune-Scarred Demon
Sheoldred, Whispering One
Woodfall Primus
Myojin of Night's Reach
Dread Cacodemon
Kozilek, Butcher of Truth
Ulamog, the Infinite Gyre

Artifacts: 4
Sensei's Divining Top
Oblivion Stone
Birthing Pod
Erratic Portal

Enchantments: 5
Survival of the Fittest
Sylvan Library
Heartless Summoning
Pernicious Deed
Phyrexian Arena

Instants: 5
Vampiric Tutor
Pyroblast -- Cut for Slaughter Pact versus not-blue
Red Elemental Blast -- Cut for Forest versus not-blue
Beast Within
Chaos Warp

Sorceries: 15
Innocent Blood
Demonic Tutor
Kodama's Reach
Maelstrom Pulse
Skyshroud Claim
Barter in Blood
Beacon of Unrest
Living Death
Violent Ultimatum
All is Dust
Genesis Wave
Tooth and Nail

Land: 39
Overgrown Tomb
Blood Crypt
Stomping Ground
Twilight Mire
Graven Cairns
Fire-Lit Thicket
Woodland Cemetery
Dragonskull Summit
Rootbound Crag
Rakdos Carnarium
Golgari Rot Farm
Gruul Turf
Raging Ravine
Lavaclaw Reaches -- I'd love a better land suggestion than this
Command Tower
Urborg, Tomb of Yawgmoth
Bojuka Bog
Shizo, Death's Storehouse
Spinerock Knoll
Forest x4
Swamp x3
Temple of the False God
Kessig Wolf Run
Homeward Path
Tectonic Edge
Strip Mine
Dust Bowl
Yavimaya Hollow

This is the deck that made me want to build the a white rock variant. It just goes for it generally. I've found that I'd like a 39th land, but I'm not quite sure where the 'fluff' is that I can cut. As well, is the Savage Lands a better choice than Lavaclaw Reaches? I've found that as a man land, the reaches are just exceptionally underwhelming. I'd love to hear any other suggestions as well.

The local meta mostly consists of 5-6 player Sheriff or 5 player Pentagram/Star with the occasional 1v1. Occasionally, there will be a 3 or 4 way free for all. For the most part, most players are competitive--as compared to cutthroat or casual. While combo isn't entirely frowned upon, for the most part players tend to stay away from them in favor of more interesting, more social and more fair games. As well, mass LD is mostly frowned upon.

I for the most part like to play fair aggro-control 'good stuff' type decks that have lots of options and various lines of play. Even if there are crazy available combos (e.g Mikaeus-Primus), I tend to not use them. Don't expect to be seeing plays like Terastodon to mana cripple a player.

Author:  rlien56 [ 2012-Apr-03 12:48 am ]
Post subject:  Re: Karrthus Red Rock

Bumpdate with a question or two.

Author:  Steino [ 2012-Apr-26 12:58 pm ]
Post subject:  Re: Karrthus Red Rock

I’d suggest running some more utility lands:

Winding Canyons
Volrath's Stronghold

I’d also suggest running lands with sac outlets and playing out of your graveyard more.

Nim Deathmantle
Phyrexian Reclamation

Momentous Fall is great too.

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