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 Post subject: EDH Rock, King of a Greater Realm
AgePosted: 2011-Aug-09 9:55 pm 

Joined: 2011-Aug-05 6:49 am
Age: Wyvern
This deck is my first commander deck using cards from the Commander product, I love Karador since graveyard recurring is one of my favorite themes. This deck plays as a Rock deck, ramp, play the removal wisely and drop a bomb. It takes advantage of Karador by recycling the creatures from the graveyard, especially the ones with ''comes into play'', sacrifice, or ''when it dies'' triggered abilities. Since the deck is not afraid of cleaning the board when necessary Karador is not really hard to play at all, unless there is heavy graveyard hate, which in my playgroup is not really a problem. It is a deck built to have fun. Any comments, suggestions or critics are very welcome.


Commander: Karador, Ghost Chieftain

Ramp/Mana fetching: 12

1 Sakura-Tribe Elder
1 Farhaven Elf
1 Lotus Cobra
1 Sylvan Ranger
1 Garruk Wildspeaker Mostly used for ramping but the other 2 abilities are great utilities.
1 Cultivate
1 Darksteel Ingot
1 Rampant Growth
1 Sol Ring
1 Kodama's Reach
1 Wayfarer's Bauble
1 Solemn Simulacrum Can be considered as card drawing too.

Spot Removal: 11

1 Acidic Slime
1 Maelstrom Pulse
1 Shriekmaw
1 Angel of Despair
1 Aura Shards
1 Beast Within
1 Mortify
1 Path to Exile
1 Swords to Plowshares
1 Syphon Flesh
1 Unmake

Mass Removal: 3

1 All is Dust
1 Phyrexian Rebirth
1 Life's Finale

Tutoring: 7

1 Fauna Shaman
1 Stoneforge Mystic
1 Stonehewer Giant
1 Rune-Scarred Demon
1 Liliana Vess
1 Birthing Pod
1 Green Sun's Zenith

Draw: 5

1 Grave-Shell Scarab
1 Harmonize
1 Rites of Flourishing
1 Skullclamp
1 Culling Dais

Utility: 14

1 Saffi Eriksdotter
1 Scavenging Ooze
1 Wurmcoil Engine Firepower too, but it works well with Birthing Pod and Vish Kal.
1 Elspeth, Knight-Errant
1 Ant Queen
1 Basilisk Collar
1 Bonehoard
1 Genesis Wave Could be considered tutoring, but mostly it ends games with enough mana.
1 Lightning Greaves
1 Martyr's Bond
1 Profane Command
1 Praetor's Counsel
1 Exsanguinate
1 Eternal Witness

Firepower/Evasion/Protection: 9

1 Sun Titan
1 Thornling
1 Thrun, the Last Troll
1 Vish Kal, Blood Arbiter
1 Garruk, Primal Hunter
1 Vorinclex, Voice of Hunger
1 Sheoldred, Whispering One
1 Massacre Wurm
1 Elesh Norn, Grand Cenobite

Lands: 38

1 Barren Moor
1 Command Tower
1 Evolving Wilds
10 Forest
1 Golgari Rot Farm
1 Orzhov Basilica
7 Plains
1 Secluded Steppe
1 Selesnya Sanctuary
7 Swamp
1 Terramorphic Expanse
1 Tranquil Thicket
1 Vivid Grove
1 Vivid Marsh
1 Vivid Meadow
1 Springjack Pasture
1 Mystifying Maze

Cards that I will include as soon as I can get them:

Ohran Viper


I've cut some cards taking into consideration the recommendations I got from friends and members of my play group.

Hornet Queen:
Hornet Queen, as much as I love this card, I think 7 mana is too high for a 2/2 flyer that gives 4 1/1 flyers even if all of them have deathtouch, in my current meta, they never stay long enough, I added Ant Queen, is a 5/5 for 5 and produces ridiculous amounts of tokens, usually stays way longer than the other queen.


Baneslayer Angel:
Baneslayer Angel, this was a little hard, is a very useful 5/5 flyer body with lifelink that is a wonderful wall against both dragons and demons, that are very common in this format, however in the end is underwhelming since it is not immune to most removal and usually is more scary for most players than most dragons and/or demons, included Sun Titan, I know it doesn't has any protections, lacks evasion but allows to recur for a lot of my stuff and also allows for a combo with Saffi Eriksdotter, another of my additions.


Dauntless Escort:
Dauntless Escort, this one was hard too, I've even been thinkin about cutting something else to keep it, however, its replacement, Saffi Eriksdotter, is part of an infinite creature combat damage and infinite life combo. This one remains to be seen.


Birds of Paradise:
Birds of Paradise, as noted is really not great in Commander decks so I decided to include a fun option that can even be re-used with Sun Titan, Wayfarer's Bauble.


Oracle of Mul Daya:
Oracle of Mul Daya, regardless of how good it is, it really didn't worked for me, there is a lot of creature hate withint my playgroup for creatures like this, is really not worth it, because most of the times it never gets to my next turn alive, instead I included Eternal Witness, there is really not much to explain about this inclusion, one of the best green creatures ever printed, for obvious reasons.


Symbiotic Wurm:
Symbiotic Wurm, this one is a little odd too, is a huge beater that if dies it leaves you with a lot of guys to finish the job, however it is too costy and without trample is usually a beater that never does its job. I included Thornling, can be indestructible, hasty and the best of all, gain trample, not counting that you can play nasty tricks with the guy's shifting p/t.


Marshal's Anthem:
Marshal's Anthem, in this case this one wasn't hard at all, I included Martyr's Bond because it is just a degenerate control engine, perhaps the best enchantment within the Commander product.


Doom Blade and Oblivion Ring:
Doom Blade, Oblivion Ring, I got myself a lot of times with the blade and the ring in hand when they were really not necessary, or getting the ring destroyed and having to face again the same foe, even worse when it was one with a CIT ability. I included Unmake and All is Dust, one permanently takes out any creature, ignoring both indestructibility and color and the other one, well, let's say its my ''Oh Shit Button''.


These are the most relevant changes I've done during these days. Please any comments, suggestions, critics are very welcome.

_________________
Karador, King of a Greater Realm


Last edited by Lucano on 2011-Aug-17 9:19 am, edited 4 times in total.

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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2011-Aug-10 6:50 pm 

Joined: 2011-Jun-04 2:20 pm
Age: Dragon
Lotus Cobra and Bird of Paradise aren't that great as ramp in EDH unless you get them very early. Then they tend to die and leave you with nothing (other than being in the graveyard). You could run Wood Elves or Yavimaya Granger instead to guarantee you get a land. Avenging Druid is actually pretty awesome here because it fetches lands and gets stuff in the graveyard.

Primeval Titan is crazy awesome ramp. You're also in the colors for Knight of the Reliquary who's cheap to cast and can fetch any lands. You may want to play Greater Good to draw some cards off your fatties that are going to die anyway and is generally the best sac outlet.


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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2011-Aug-16 10:56 pm 

Joined: 2011-Aug-05 6:49 am
Age: Wyvern
I've included Sylvan Ranger and other good ramp cards, thanks for those suggestions, call me silly, but I want to keep the aesthetic of the deck with cards of the new border only. Knight of the Reliquary, it is a great card but in the end decided to not include it because I don't have that many forests and plains to sacrifice and I am really not running that many non-basic lands that are worth searching for. Also, Primeval Titan as good as it is, on my current meta I'm having a lot of trouble with players that use Rite of Replication, heavily, I don't want to give them more degenerate targets for it. I don't own Greater Good at the moment, as soon as I get one I'll try it out.

Thank you for your suggestions, any more ideas are very welcome.

_________________
Karador, King of a Greater Realm


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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2011-Nov-29 4:44 pm 

Joined: 2011-Nov-14 7:57 pm
Age: Wyvern
You may be able to get rid of a couple lands for other cards. I have 3 EDH decks, and I have found a decent formula:
40 lands minus 1 for every 2 mana fixers in the deck. If there is an odd number than don't minus a land.
Asceticism for regeneration and mostly for protection. And stops Rite of Replication.
Putrefy for really good removal.
Angelic Renewal is decent.
Phyrexian Arena is amazing. The 1 life lost for it each turn is minimal in EDH where you start with 40 life.
Doomgape is a beast, because he throws a creature into the graveyard, gains you life and allows that creature to come back with Karador AND has trample.
Grim Feast gains you tons of life. In multiplayer it is simply godlike. The card may say target opponent, but it is for all opponents. Just check the errata for it. Gain a ton of life off of a mass removal spell.
And where is Mimic Vat? A big creature goes to the graveyard, and you get it. An Ulamog? Primeval Titan? Grave Titan? Abilities from the titans trigger twice in a single turn which is four lands or four zombies.


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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2011-Nov-29 10:20 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Lucano wrote:
It is a deck built to have fun.

The presence of Whorinclex in your list says otherwise.

Some suggestions;
Bojuka Bog - just cause YOU abuse the yard doesn't mean you have to let the other guys do it.
LIVING DEATH
Greater Good is... well... good. I second that suggestion. Drawing a ton of cards and pitching all the creatures to be brought out next turn with Living Death is awesome.
I like the Dauntless Escort. Sun Titan + Escort is hot.
I also second the call for Prime Time. I know he's a little $$, but totally worth the slot.

Not a fan of Thornling. He's not bad, but I think you can do better.

_________________
"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, The Hitchhiker's Guide tot he Galaxy Radio Transcripts predicting the future.


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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2011-Nov-30 12:08 pm 

Joined: 2011-Aug-05 6:49 am
Age: Wyvern
Sid the Chicken wrote:
The presence of Whorinclex in your list says otherwise.

Some suggestions;
Bojuka Bog - just cause YOU abuse the yard doesn't mean you have to let the other guys do it.
LIVING DEATH
Greater Good is... well... good. I second that suggestion. Drawing a ton of cards and pitching all the creatures to be brought out next turn with Living Death is awesome.
I like the Dauntless Escort. Sun Titan + Escort is hot.
I also second the call for Prime Time. I know he's a little $$, but totally worth the slot.

Not a fan of Thornling. He's not bad, but I think you can do better.


lol I know what you mean about Vorinclex :) Yeah, I know he is mostly un-fun, however he is one of those creatures that end up dead even before I end my turn most times.

Living Death, I've been wanting one since a long time :) Same as Greater Good.

And I could take out Thronling and get the Dauntless Escort in again.

About the Titan, yeah, is so worth it. And yeah about the Bog, too, I will include it as soon as I find it :)

Thank you for your suggestions. They are greatly appreciated.

_________________
Karador, King of a Greater Realm


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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2011-Dec-01 8:03 pm 
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Joined: 2009-Aug-20 7:49 pm
Age: Elder Dragon
Location: New Hampshire
Living Death was in one of the commander pre-cons, so it shouldn't be too hard to come by. GG is unfortunately a little harder to find.

_________________
"The President's job - and if someone sufficiently vain and stupid is picked he won't realize this - is not to wield power, but to draw attention away from it." -- Douglas Adams, The Hitchhiker's Guide tot he Galaxy Radio Transcripts predicting the future.


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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2012-Jan-09 2:04 pm 
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Joined: 2012-Jan-02 10:45 am
Age: Drake
Yavimaya Elder is a glaring omission, for he is one of the best cards to have die on you EVER. He's so good that every time I make a deck with green in it, he is always in the first draft. I mean, he's almost a Primeval Titan, but for 3 mana! And because of his mana cost, he's reusable by Sun Titan!

Also, in the land base, Phyrexian Tower, Horizon Canopy, and Dryad Arbor are some really good ideas for this deck.

_________________
Rock is the best color combo. You have the best mana, best removal, double the best creatures, and your decks are usually fun to play and not super annoying to play against.

"The world would not be near the same if people like you and me didn't come up with ideas that seemed stupid at first and then went through with them"- one of my epic friends.


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 Post subject: Re: EDH Rock, King of a Greater Realm
AgePosted: 2014-Aug-14 6:57 am 
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Joined: 2014-Aug-14 12:28 am
Age: Wyvern
You should consider using Fleshbag Marauder the card is awesome with Karador and a pain in the ass for your opponents.

Deathreap Ritual is a really solid draw engine and in my oppinion better than Harmonize and Grave-Shell Scarab

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"From up here we can drop rocks and arrows and more rocks"
"Uh, yeah boss, but how do we get down?"


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