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 Post subject: Kraj - The Touch of Circe
AgePosted: 2012-Mar-20 5:28 pm 
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Joined: 2011-Jun-02 6:18 pm
Age: Drake
Ah, the Touch of Circe! Softens your hands while you do the dishes!
http://www.youtube.com/watch?v=bdVXtPFqZlg

I usually hate this color combination in EDH and everyone and their mother has built an Edric deck and pissed off many a table with it, so it's time for another crazyass experiment (Kraj) deck.

This does what the great goddess Circe did in The Odyssey: Turn those who piss me off into animals. This deck also runs a good number of mutants, aberrations, and those who alter reality whose name isn't Ixidor.

Test Subject #1:
Experiment Kraj

Guinea Pigs:
Arcanis the Omnipotent
Clone
Coiling Oracle
Drelnoch
Duplicant
Eternal Witness
Gigantomancer
Kira, Great Glass-Spinner
Lorescale Coatl
Morphling
Murkfiend Liege
Mystic Snake
Omnibian
Overbeing of Myth
Phyrexian Metamorph
Plaxcaster Frogling
Primeval Titan
Quicksilver Gargantuan
Serendib Sorcerer
Skinshifter
Solemn Simulacrum
Sphinx of Magosi
Thornling
Trygon Predator
Ulamog, the Infinite Gyre

Tools of Science (Artifacts):
Grafted Wargear
Loxodon Warhammer
Mimic Vat
Sensei's Divining Top
Simic Signet
Skullclamp
Sol Ring
Sword of Feast and Famine

Transformations (Instants, Sorceries, and Enchantments that Transform and Modify):
AEther Mutation
Cytoshape
Diminish
Invert the Skies
Leafdrake Roost
Lignify
Mass Polymorph
Ovinize
Polymorph
Pongify
Shapeshifter's Marrow
Snakeform
Spitting Image
Turn to Frog
Vanishment
Wings of Velis Vel

Necessary Procedures (Other Instants, Sorceries, and Enchantments):
Biomantic Mastery
Dissipate
Evacuation
Evolution Charm
Fable of Wolf and Owl
Green Sun's Zenith
Mana Reflection
Mystical Tutor
Praetor's Counsel
Spell Crumple
Voidslime
Wash Out

Research Facilities (Lands):
Alchemist's Refuge
Boseiju, Who Shelters All
Breeding Pool
Cavern of Souls
Command Tower
Evolving Wilds
Faerie Conclave
Flooded Grove
8 Forest
Gaea's Cradle
Hinterland Harbor
Homeward Path
9 Island
Maze of Ith
Novijen, Heart of Progress
Reliquary Tower
Simic Growth Chamber
Temple of the False God
Terramorphic Expanse
Tolaria West
Treetop Village
Tropical Island
Vesuva



This is really meant to be a fun deck that doesn't run too many douchey counterspells and instead runs a bunch of fun creature-altering cards. There are a few cards I'm considering like a few mass Unsummons and maybe a Birthing Pod. Leave any comments and suggestions below. :3



CHANGE LOG
4/16:
-1 Gaea's Skyfolk
-1 Thoughtleech
-1 Yavimaya's Embrace

+1 Creeping Renaissance
+1 Sphinx of Magosi
+1 Thornling

-1 Creeping Renaissance
-1 Jhessian Infiltrator
-1 Roots of Life

+1 Morphling
+1 Praetor's Counsel
+1 Wash Out

5/2 - AVACYN RESTORED UPDATE:
-1 Deserted Temple
-1 Forest
-1 Govern the Guildless

+1 Alchemist's Refuge
+1 Cavern of Souls
+1 Vanishment

_________________
All of my EDH decks. :3

Hit me up on Magic Online (DeathByForklift) or on Cockatrice (Proxy13)


Last edited by Proxy on 2012-May-02 10:27 am, edited 4 times in total.

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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-11 4:44 am 
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Joined: 2010-Dec-13 6:01 am
Age: Elder Dragon
Location: Washington D.C.
Wash Out could be the mass unsummons you're looking for. You already have Evacuation, but Wash Out will hit all of those pesky creatures on the board that aren't in your colors.

Also, Creeping Renaissance would be handy to get all of your "turn into creatures" spells back.

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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-13 9:03 pm 

Joined: 2011-Jun-04 2:20 pm
Age: Dragon
Some of your smaller creatures are questionable like Gaea's Skyfolk, Drelnoch (okay it gets in for three each turn, big whoop?), Jhessian Infiltrator (pretty much only good with SoFAF), Skinshifter. With your general, you want cards that have activated abilities that he can use, not a bunch of small creatures that don't do a heck of a lot. Something like Sphinx of Magosi, Chameleon Colossus[/card, [card]Morphling, Spike Weaver or Thornling.


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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-16 3:27 am 
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Joined: 2011-Jun-02 6:18 pm
Age: Drake
Superstrength79 wrote:
Wash Out could be the mass unsummons you're looking for. You already have Evacuation, but Wash Out will hit all of those pesky creatures on the board that aren't in your colors.

Also, Creeping Renaissance would be handy to get all of your "turn into creatures" spells back.


Very good suggestion. Creeping Renaissance is amazing. :D

Wayne Viktorius wrote:
Some of your smaller creatures are questionable like Gaea's Skyfolk, Drelnoch (okay it gets in for three each turn, big whoop?), Jhessian Infiltrator (pretty much only good with SoFAF), Skinshifter. With your general, you want cards that have activated abilities that he can use, not a bunch of small creatures that don't do a heck of a lot. Something like Sphinx of Magosi, Chameleon Colossus[/card, [card]Morphling, Spike Weaver or Thornling.


Thornling is a really good suggestion, though I'll consider some of the other choices. The smaller guys are just on theme.

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Hit me up on Magic Online (DeathByForklift) or on Cockatrice (Proxy13)


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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-16 3:31 am 
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Joined: 2011-Jun-02 6:18 pm
Age: Drake
-1 Gaea's Skyfolk
-1 Thoughtleech
-1 Yavimaya's Embrace

+1 Creeping Renaissance
+1 Sphinx of Magosi
+1 Thornling

_________________
All of my EDH decks. :3

Hit me up on Magic Online (DeathByForklift) or on Cockatrice (Proxy13)


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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-16 5:12 am 
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Joined: 2010-Dec-13 6:01 am
Age: Elder Dragon
Location: Washington D.C.
Oh noes! I just realized that my suggestion will not work... Creeping Renaissance only hits permanent cards in the graveyard... will not work for instants or sorceries, my bad :(

Might want to use Praetor's Council instead.

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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-16 5:14 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
I agree with getting rid of the Infiltrator. It just seems a little better then meh, and isn't super on theme. Morphling would be a very good replacement.

Grafted Wargear: ? What exactly is the puropse of using this? May I suggest Evolution Vat instead?

Invert the Skies has the best wtf art I have seen yet. For that alone, never take it out of the deck.

Roots of Life: This is a very conditional life gain card. Life gain is weak in EDH. I think almost anything would be better.

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Actually, Uktabi_Kong and Kemev are practically the royal family of deck doctoring on this forum, and it's generally a good idea to listen to just about anything they have to say.


Treamayne wrote:
Deck DR Kong


1st Place in the Gabriel Angelfire Iron Chef EDH Competition

3rd Place in the Zedruu Iron Chef EDH Competition


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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-16 7:40 am 
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Joined: 2011-Jun-02 6:18 pm
Age: Drake
Superstrength79 wrote:
Oh noes! I just realized that my suggestion will not work... Creeping Renaissance only hits permanent cards in the graveyard... will not work for instants or sorceries, my bad :(

Might want to use Praetor's Council instead.


Misread on my part too. Praetors' Councel works just as well. :0

Uktabi_Kong wrote:
I agree with getting rid of the Infiltrator. It just seems a little better then meh, and isn't super on theme. Morphling would be a very good replacement.

Grafted Wargear: ? What exactly is the puropse of using this? May I suggest Evolution Vat instead?

Invert the Skies has the best wtf art I have seen yet. For that alone, never take it out of the deck.

Roots of Life: This is a very conditional life gain card. Life gain is weak in EDH. I think almost anything would be better.


I see where getting rid of the Infiltrator makes sense, but it does hurt my curve a bit to just throw in Morphling. I'll still give it a shot.

The flavor behind Grafted Wargear is another kind of transformation. Something permanently changing a body structure to fit my needs. The function behind it is that once I equip it to something in this deck, it's more than likely not going to be an issue that I need to unequip it. I don't know, I like it.

Invert the Skies is definitely staying.

I took out Thoughtleech too, but the life does add up against blue decks. Still, you're right. Something better could be put in.

-1 Creeping Renaissance
-1 Jhessian Infiltrator
-1 Roots of Life

+1 Morphling
+1 Praetor's Counsel
+1 Wash Out

_________________
All of my EDH decks. :3

Hit me up on Magic Online (DeathByForklift) or on Cockatrice (Proxy13)


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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-16 8:45 am 
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Joined: 2012-Feb-07 4:15 pm
Age: Elder Dragon
Proxy wrote:
Uktabi_Kong wrote:
Invert the Skies has the best wtf art I have seen yet. For that alone, never take it out of the deck.
Invert the Skies is definitely staying.
I wasn't saying anything about it going out. I was merely commenting on its really freaky art, and I added the "never take it out" part to make sure you knew that I was mentioning it for a reason other than to crap on it.

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thaumaturge wrote:
Actually, Uktabi_Kong and Kemev are practically the royal family of deck doctoring on this forum, and it's generally a good idea to listen to just about anything they have to say.


Treamayne wrote:
Deck DR Kong


1st Place in the Gabriel Angelfire Iron Chef EDH Competition

3rd Place in the Zedruu Iron Chef EDH Competition


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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-Apr-16 10:10 am 
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Joined: 2011-Jun-02 6:18 pm
Age: Drake
No no, I was agreeing with you. :P

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All of my EDH decks. :3

Hit me up on Magic Online (DeathByForklift) or on Cockatrice (Proxy13)


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 Post subject: Re: Kraj - The Touch of Circe
AgePosted: 2012-May-02 10:26 am 
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Joined: 2011-Jun-02 6:18 pm
Age: Drake
5/2 - AVACYN RESTORED UPDATE:
-1 Deserted Temple
-1 Forest
-1 Govern the Guildless

+1 Alchemist's Refuge
+1 Cavern of Souls
+1 Vanishment

_________________
All of my EDH decks. :3

Hit me up on Magic Online (DeathByForklift) or on Cockatrice (Proxy13)


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