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 Post subject: The Mimeoplasm combo
AgePosted: 2011-Jul-13 3:52 pm 

Joined: 2011-Jul-05 2:27 pm
Age: Wyvern
General (1)
1x The Mimeoplasm

Land (34)
1x Vesuva
1x Tainted Wood
1x Exotic Orchard
1x Breeding Pool
1x City of Brass
1x Command Tower
1x Flooded Grove
1x Darkslick Shores
1x Forbidden Orchard
1x Gemstone Mine
1x Hall of the Bandit Lord
1x Llanowar Wastes
1x Academy Ruins
1x Tectonic Edge
1x Rocky Tar Pit
1x Creeping Tar Pit
1x Overgrown Tomb
1x Oboro, Palace in the Clouds
1x Reflecting Pool
1x Scalding Tarn
1x Strip Mine
1x Sunken Ruins
1x Simic Growth Chamber
1x Twilight Mire
1x Underground River
1x Flood Plain
1x Undiscovered Paradise
1x Verdant Catacombs
1x Volrath's Stronghold
1x Drowned Catacomb
1x Watery Grave
1x Bojuka Bog
1x Bad River
1x Yavimaya Coast

Creature (20)
1x Birds of Paradise
1x Bloodghast
1x Dark Confidant
1x Devoted Druid
1x Dralnu, Lich Lord
1x Eternal Witness
1x Fatestitcher
1x Fauna Shaman
1x Hermit Druid
1x Lord of Extinction
1x Molten-Tail Masticore
1x Narcomoeba
1x Necrotic Ooze
1x Arcanis the Omnipotent
1x Psychatog
1x Quillspike
1x Reassembling Skeleton
1x Skithiryx, the Blight Dragon
1x Wickerbough Elder
1x Magus of the Future

Artifact (9)
1x Basalt Monolith
1x Lightning Greaves
1x Swiftfoot Boots
1x Mana Vault
1x Sensei's Divining Top
1x Skullclamp
1x Sol Ring
1x Grim Monolith
1x Rings of Brightheart

Enchantment (5)
1x Survival of the Fittest
1x Sylvan Library
1x Mind Over Matter
1x Power Artifact
1x Future Sight

Planeswalker: (1)
1x Tezzeret the Seeker

Instant (12)
1x Beast Within
1x Brainstorm
1x Death Denied
1x Dispel
1x Impulse
1x Intuition
1x Krosan Reclamation
1x Mystical Tutor
1x Pact of Negation
1x Spell Pierce
1x Vampiric Tutor
1x Worldly Tutor

Sorcery (18)
1x Cabal Therapy
1x Chainer's Edict
1x Deep Analysis
1x Demonic Tutor
1x Dread Return
1x Duress
1x Gitaxian Probe
1x Green Sun's Zenith
1x Life from the Loam
1x Maelstrom Pulse
1x Ponder
1x Postmortem Lunge
1x Exsanguinate
1x Preordain
1x Reanimate
1x Regrowth
1x Thoughtseize
1x Buried Alive

The combo is to use the effect of Hermit Druid to mill yourself out and then use dread return on your Hermit Druid, Narcomoeba and Bloodghast to bring Necrotic Ooze to play and from there do more or less whatever you want to.
My other combo is Mind Over Matter and Arcanis the Omnipotent To draw all cards and discard them to make the Necrotic Ooze combo or to get enough mana to play Exsanguinate to kill all.
My third combo is to get infinity mana with Basalt Monolith/Grim Monolith or Devoted Druid with Quillspike in the grave have Future Sight/Magus of the Future on the field and Sensei's Divining Top to Draw your deck.

How can i make this deck better?


Last edited by Plague on 2011-Jul-16 9:15 am, edited 8 times in total.

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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-13 4:39 pm 

Joined: 2008-Mar-25 10:24 am
Age: Wyvern
You're pushing your chips into the pot with 10/2 off-suit. There's way too many variables to consider that will just end you. Tormod's Crypt, Phyrexian Furnace, suffer the past... I think you get the picture. I could go on, and on, and on. Nihil Spellbomb, Terror on Druid before it's active....

viewtopic.php?f=16&t=10150 <-- this guy is very budget but I think he's on the right path. Read my comments there for some ideas.

One of the guys I play with has a Mimeoplasm deck. It's basically mana, counters, tutors, and big creatures. Buried Alive and Intuition are very good at setting these up:

Lord of Extinction + Triskelion: Make The Mimeoplasm a Triskelion that gets Lord of Extinction's Counters, then shoot everyone which will end the table late in the game.
Big guy + Skitherix + B mana: One Shot for one person.

Those are combos directly involving mimeoplasm. Otherwise, there is my favorite one: This.

In ANY Graveyard:
1 Random creature not mentioned later
In YOUR graveyard (usually by buried alive)
1 Necrotic Ooze
1 Triskelion
1 Phyrexian Devourer

Cast Mimeoplasm: Make it Necrotic Ooze for the card, and the random creature for the counters.
Necrotic ooze becomes this:
Remove a +1+1 Counter do deal one damage anywhere you want.
Remove the top card of your library from the game to give necrotic ooze +x+x, where X is the card's Casting Cost. If the Ooze's power is 7 or more, sacrifice it.

However, that isn't a problem since you just put the sacrifice on the stack, shoot them down, and then keep going with the ability.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-14 1:44 am 

Joined: 2011-Jul-05 2:27 pm
Age: Wyvern
Yes you can build a pure the Mimeoplasm combo but i dont whant to do that becouse it is not good enough. Yes there are ways to handel my deck but Tormod's Crypt, Phyrexian Furnace is not they way couse if they are on the field i just dont do the combo. Also if all players have alot of mana i dont do the combo either, i do it when they tapped out to counter 1 of my opponent's combo or whatever and the 1 that has mana i play something that makes me look at his hand.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-14 1:16 pm 

Joined: 2011-Jun-20 10:49 am
Age: Wyvern
if you are going to play mimeo combo, might as well go all the way.

Hermit Druid is just asking for it though. You cut yourself off from a ton of ramp, and just cross your fingers hoping to hold on till you find a way of getting hermit druid out or in the yard. All the while going slow as ever due to cutting yourself off from so many of the ramp spells in green. Hermit usually does well against the random 4 table with the likes of randomEDH.dec. Against more competitive decks, it tends to flounder if people know what you are running.

Personally, I must prefer to play a deck which can win despite a table of hate.

My own mimeoplasm deck is a BUG goodstuff deck with plenty of combo enablers for the nice finish. Either with mimeo through skittles or triskelion, the aforementioned necrotic ooze combo, or one of many palinchron combos. All this backed up by a nice cast of spells, creatures and ramp.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-15 3:56 pm 

Joined: 2011-Jul-05 2:27 pm
Age: Wyvern
Uppdated the decklist with other combos.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-15 7:34 pm 

Joined: 2011-Jun-20 10:49 am
Age: Wyvern
here are some combos you should look into-
tooth and nail combo- nab palinchron and eternal witness, nab t&n again - get vorinclex and metamorph...go infinite.
Corpse dance- put palinchron in the yard, cast corpse dance with buy back on palinchron, have a sac outlet, cast corpse dance over and over...go infinite
Living Death- have palinchron and eternal witness in the hard with a sac outlet either in the yard or on the board. Cast living death, get palinchron and witness (nabbing living death) - sac both, repeat for infinite.


The thing about those combos is that all three cards they are build around (tooth and nail, living death and corpse dance) are great additions on their own, with or without the combo.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-15 8:46 pm 
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Joined: 2011-Mar-17 5:41 pm
Age: Drake
Ground Seal will just ruin your day( I know it ruined a Glissa and a Mimeo that had wasted most of their removal on other stuff the other day).

Quote:
tooth and nail combo- nab palinchron and eternal witness, nab t&n again - get vorinclex and metamorph...go infinite.
Corpse dance- put palinchron in the yard, cast corpse dance with buy back on palinchron, have a sac outlet, cast corpse dance over and over...go infinite
Living Death- have palinchron and eternal witness in the hard with a sac outlet either in the yard or on the board. Cast living death, get palinchron and witness (nabbing living death) - sac both, repeat for infinite.


Love these so much it's not even funny. With Corpse Dance or Living Death I'd love to see Altar of Dementia as the sac outlet.

_________________
Current:
Edric, Spymaster of Trest. 1-3 drops, time magic and counters.
Azusa, Lost but Seeking
Drana, Kalastria Bloodchief(Changes constantly)
Ink-Treader Nephilim(Group allowed)
Maelstrom Wanderer

Building Process:
Niv-Mizzet, Dracogenius(Draw, Earthquakes, Fireballs)

Dismantled:
Uril, the Miststalker
Captain Sisay
Mayael the Anima


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-16 4:35 am 

Joined: 2011-Jul-05 2:27 pm
Age: Wyvern
The42up wrote:
here are some combos you should look into-
tooth and nail combo- nab palinchron and eternal witness, nab t&n again - get vorinclex and metamorph...go infinite.
Corpse dance- put palinchron in the yard, cast corpse dance with buy back on palinchron, have a sac outlet, cast corpse dance over and over...go infinite
Living Death- have palinchron and eternal witness in the hard with a sac outlet either in the yard or on the board. Cast living death, get palinchron and witness (nabbing living death) - sac both, repeat for infinite.


The thing about those combos is that all three cards they are build around (tooth and nail, living death and corpse dance) are great additions on their own, with or without the combo.
I need to think aboute thoose combos they seem nice but they are a bit expensive couse 9 mana in this deck is not always easy to get and i should have won before i even got so mutch mana.


Last edited by Plague on 2011-Jul-16 4:44 am, edited 2 times in total.

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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-16 4:39 am 

Joined: 2011-Jul-05 2:27 pm
Age: Wyvern
FuegoRedux wrote:
Ground Seal will just ruin your day( I know it ruined a Glissa and a Mimeo that had wasted most of their removal on other stuff the other day).
It will Probobly not ruin my day couse either i destroy it or someone els will couse it ruins most of the decks in my meta.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-16 7:59 am 

Joined: 2011-Jun-20 10:49 am
Age: Wyvern
Plague wrote:
I need to think aboute thoose combos they seem nice but they are a bit expensive couse 9 mana in this deck is not always easy to get and i should have won before i even got so mutch mana.


technically the T&N one needs 11 mana to run, but the other two run just fine with 5 mana allowing them to be pulled off pretty early.

I think we build our mimeoplasm differently. My deck is centered around ramping up asap, black board sweepers and control, blue draw and counters, and then kill cards.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-16 8:00 am 

Joined: 2011-Jun-20 10:49 am
Age: Wyvern
Plague wrote:
FuegoRedux wrote:
Ground Seal will just ruin your day( I know it ruined a Glissa and a Mimeo that had wasted most of their removal on other stuff the other day).
It will Probobly not ruin my day couse either i destroy it or someone els will couse it ruins most of the decks in my meta.



ground seal means i have to win by a tooth and nail victory....or a bit of luck with skittles.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-16 8:04 am 
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Joined: 2009-Dec-05 12:08 pm
Age: Drake
Location: Clawson, MI
The Mimeoplasm does not target so that card is not ruining anyone's day.

_________________
Current Decks:
The Mimeoplasm


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-16 8:33 am 

Joined: 2011-Jul-05 2:27 pm
Age: Wyvern
SpencerForHire wrote:
The Mimeoplasm does not target so that card is not ruining anyone's day.

He means my hermit combo.


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 Post subject: Re: The Mimeoplasm combo
AgePosted: 2011-Jul-16 9:10 pm 
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Joined: 2011-Mar-17 5:41 pm
Age: Drake
Plague wrote:
SpencerForHire wrote:
The Mimeoplasm does not target so that card is not ruining anyone's day.

He means my hermit combo.



Should have clarified that but yes I meant the Hermit combo. The Mimeo deck I mentioned is heavy on the re-animator theme and other gy shenanigans.

_________________
Current:
Edric, Spymaster of Trest. 1-3 drops, time magic and counters.
Azusa, Lost but Seeking
Drana, Kalastria Bloodchief(Changes constantly)
Ink-Treader Nephilim(Group allowed)
Maelstrom Wanderer

Building Process:
Niv-Mizzet, Dracogenius(Draw, Earthquakes, Fireballs)

Dismantled:
Uril, the Miststalker
Captain Sisay
Mayael the Anima


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