I was sitting in the WC, doing what you do, flicking through old copies of The Duelist while I did it. This one to be precise, dating from July 1996:
After finishing the article on "Necropotence
: Harness the Power of Death", I flicked to page 12 and discovered this:
Yes, indeed! Elder Dragon Legend Wars
by Jesus M. Lopez.
Text for those interested:
Nicol Bolas, Chromium, Arcades Sabboth - legendary creatures of immense power and stature. The look just great in your binder and are probably rarely, if ever, used. Well, take them out, dust them off, and gather up three or four of yur friends. It's time to let the Elder Drzgons battle it out.
Tournament Magic, while exciting, is so cutthroat that the visual aspect of seeing beautiful cards in play is diminished. In "Elder Dragon Legend Wars," armies have time to assemble, and powerful creatures abound. The basic rules for this variant are designed to create a balanced enviornment while allowing individual creativity and strategy.
-three or more players are recommended.
-players choose (or select at random) and Elder Dragon Legend as their amry's leader. The dragon must be supported by creatures and spells corresponding to each of the Dragon's three specific casting colours.
-players include 8 basic lands for each of those colours in their decks
-decks must have 20-24creatures and may have no more than one of the same creature. All creatures should be 3/3 or better unless the have a special ability (i.e. regeneration, mountainwalk, etc.)
-to help ensure balance, the total power and toughness of each player's creatures should not exceed a number pre-determined by the players
-Players designate and announce three of their creatures as "Warlords" and two creatures as "Captains". If an opponent destroys a Captain, the Captain's controller takes 2 damage, and the destroyer gains 2 life. If a warlord is destroyed, teh controller takes 3 damage and teh destroyer gains 3 life. And for an Elder Dragon, the controller takes 4 damages, the destroyer gains 4 life.
-No more than one of each spell may be included in a deck.
-Decide beforehand which cards are banned. Some cards that tend to be unbalancing because they have such global effects include Balance, Wrath of God, Anarchy, and Gloom.
-Players begin play with one of each land type already in play.
-Players start with 25 life.
-Players have a 60-card-minimum deck, in addition to the lands already in play.
We've played free-for-all, attack-left, and "temporary teams", where as soon as one team lost, the temporary alliance would dissolve and teh remaining 2 players would battle it out. But since the intent of "Elder Dragon Legend Wars" is to increase playing pleasure, feel free to introduce your own rules and requirements.
Sid the Chicken wrote:
EDH has grown @ the wicked hands of the ruthless, careless RC Illuminati, who want to make sure their own decks run smoothly as they crush all B4 them in casual-happy-fun-land that ignores competitive play, while sloppily maintaining a badly balanced ban list & discussing fine wines around Sheldon's pool while being manipulated & bullied by the even more evil & manipulative WotC, who are looking to seize control of EDH for their own nefarious purposes.