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 Post subject: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 1:51 pm 
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Joined: 2012-Sep-16 3:17 am
Age: Elder Dragon
The Epic Experiment – Round VII
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Welcome mad alchemists, are you ready to test your skills of creation and destruction? The Epic Experiment (formerly Iron Chef Competition) is an EDH deck building competition where players (alchemists) build a signature concoction around a secret ingredient. The goal is to build the best multi-player EDH deck, these decks will be judged by Judges (go figure) who will rate the decks on four categories; Originality, Power, Feels (formerly elegance), and Use of the Secret Ingredient.

Judging will comprise of an evaluation of each deck based on four factors, Originality, Power, Elegance, and Usage of the Theme. The maximum score for a factor is 5 and the minimum factor 0, a 0 would be the equivalent to a Refusal to Judge (someone submitted buffalo wings to a risotto contest).

Originality – This category revolves around the usage of cards on decklists/guides online, expected by the judges, used by other contestants, new and interesting combinations of cards, thematics not normally used, etc. This is highly up to the Judge’s ‘opinion’, just like that of players at a local game store or kitchen table.

Power – This category revolves around the ability to win the game, through attrition, sheer beats, combo, alternative win cons, etc. The ability to stop aggro, control, combo, attrition, etc. style decks. The ability to curve out when needed, and to cast its spells. This is also highly up to the Judge’s opinion.

Feels – This category revolves around how the deck would make you feel as an opponent, does it make you feels good, bad, indifferent? Some of the aspects to consider are the prices of cards used (some players feel bad when the environment uneven), rules manipulations (i.e. stack shenanigans) that confuse or hinder new players (some players feel bad when confused), using cards that represent an oppressive or unfavorable game-state (some players feel bad when they can't play the game), etc. This is also highly up to the Judge’s opinion, and the true question is what makes them Feels Good.

Use of the Secret Ingredient/Theme – This category revolves around building a deck around the theme, using a General for more than its color identity, running with the theme from a storyline segment, as well as running with the theme from a mechanics segment. Guess what, this is also highly up to the Judge’s opinion.


The Challenge revolves around an unlimited number (we’ll see but 25 seems to be the max) of contestants and 3 to 5 judges, in a simulation that the contestants build a deck revolving around a secret ingredient and the contestants are designing the deck to be the most original, powerful, feels good, and thematic as possible. In short to build a deck that (almost) everyone would say… nice deck!

Entries will comprise of summary of what the deck does, how it synergizes with concepts and themes, the combos, the power, the play style, etc. Please keep it to 1,500 words or less, while there is no minimum please note that if you don’t tell the Judges what your deck does they may not be able to magically figure it out (pun intended). Followed by a deck list comprised of 99-EDH legal cards separated by card super-type (don’t worry about legendary). Each section Summary and Deck list will be covered in Spoiler tags clearly identified with Summary and Deck list. Entries will be submitted via PM to the Chairman (poster of this post) who will reveal them at the end of the submission timeline to the Judges.

The Chairman will receive entrants (via PM) and post their entries (removing their name) upon the scheduled time, and the Judges will give their scorings once they have completed all of the scores. Everyone is encouraged to refrain from speculations, clues, guiding during the cooking period (before the reveal). After the reveal, feel free to post as much as you want.

Judges will have until the completion time to post their scores, if an entrant disagrees with a Judge’s ruling they have the right to dispute (PM the chairman identifying their deck) and respond to the scorings. Please note that opinion is highly a matter of an opinion and a mechanic is a fact of the game, while it’s okay to correct a judge (nicely) about a mechanical discrepancy it isn’t okay to call them a retard because you disagree with them. Since this is anonymous, people shouldn’t take it personally and it should be reflective of the game style differences.

After completion time, the Chairman will reveal the final scores and the builders. Winners will receive an oversized card Image in Gold, Silver or Bronze etch-style (can be printed to make a sticker for a proxy oversize general) and a 100 Pixel banner, suitable for including in your signature on this site.


Time Line:
Submission PM deadline:........................ May 30th
Decks Posted for judging and disputes:....... June 1st
Final Score tally and Reveal:................... June 8th

Alchemists, your Secret Ingredient from the sick and twisted mind of Jelik is:

Battle Izzet Artificer - alchemists may choose one or more of the custom Generals below and build a deck around them. Enjoy!
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Previous Rounds:
Round I - Gabriel Angelfire
Round II - Guild Wars
Round III - Red Deck Wins
Round IV - Horror Movie
Round V - Battle Zedruu
Round VI - Symphony X - Set The World On Fire


Last edited by Tim Proctor on 2015-May-11 2:28 pm, edited 1 time in total.

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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 2:08 pm 

Joined: 2011-Apr-07 11:38 am
Age: Elder Dragon
Rewording:

ImageImage

Good luck to all contestants.

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Last edited by Jelik on 2015-May-13 1:21 pm, edited 1 time in total.

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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 2:11 pm 
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Joined: 2014-Sep-30 6:38 am
Age: Elder Dragon
Ooh, an unknown factor. Last round was a bit tough for me, but this time I am bursting with ideas!

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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 2:28 pm 
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Joined: 2012-Sep-16 3:17 am
Age: Elder Dragon
Jelik wrote:
Link Isn't Working For The Last Round


Fixed.

DarksteelElephant wrote:
Ooh, an unknown factor. Last round was a bit tough for me, but this time I am bursting with ideas!


Glad to hear it, thank Jelik he made the generals and had the concept.


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 2:58 pm 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Are we 100% on the templates of the cards submitted? There's something I think is an error on Daiden, and something I am virtually sure is an error on Klik-Klik, but I don't want to point them out in case it's intentional. (However, in Klik-Klik's case I think it makes the card unprintable/doesn't actually work under the current rules system)

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"Degenerate, unfun decks generally come from degenerate, unfun players in my experience." - Cthulus Thrall

"- if this spell is played ten times in a given game then I suggest you warm up the tar and pluck some chickens" - tarnar

The internet's great at making noise, and poor at operating pants. There's gonna be half-dressed mobs screeching half-assed arguments for the rest of the 21st century - Kemev


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 3:50 pm 
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Joined: 2012-Sep-16 3:17 am
Age: Elder Dragon
Viperion wrote:
Are we 100% on the templates of the cards submitted? There's something I think is an error on Daiden, and something I am virtually sure is an error on Klik-Klik, but I don't want to point them out in case it's intentional. (However, in Klik-Klik's case I think it makes the card unprintable/doesn't actually work under the current rules system)


Alright, I am not a rules person but for the sake of clarity please accept the Klik-Klik as follows, Jelik please change the 'sacrifice that' to 'destroy target' in the last sentence in Klik-Klik and then upload the picture to the same spot and it should carry through.

I believe everything else is intentional or at least functions properly and should stay as is.


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 4:25 pm 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
Yep that's the one; you can't sacrifice a permanent you don't control. Either replace "sacrifice" with "destroy" or "target artifact" (earlier on the card) with "target artifact you control" and it's fine. :)

_________________
"Degenerate, unfun decks generally come from degenerate, unfun players in my experience." - Cthulus Thrall

"- if this spell is played ten times in a given game then I suggest you warm up the tar and pluck some chickens" - tarnar

The internet's great at making noise, and poor at operating pants. There's gonna be half-dressed mobs screeching half-assed arguments for the rest of the 21st century - Kemev


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 5:14 pm 

Joined: 2013-Oct-09 7:02 am
Age: Elder Dragon
To retain functionality it could say "If you lose the flip, the artifact's controller sacrifices it and..."
Also mana symbols come before tap symbols in activated abilities.


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 6:07 pm 

Joined: 2011-Apr-07 11:38 am
Age: Elder Dragon
For Klik-Klik, it's supposed to be an artifact you control. Yeah the wording is likely to be off on some of them. Also there is no way they have been tested for balance.

MrCool, yeah, for some reason the program I used to make it reordered it that way.

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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 6:46 pm 
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Joined: 2010-Jul-18 9:59 pm
Age: Elder Dragon
I had noticed that but I wasn't being that nitpicky :lol:

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"Degenerate, unfun decks generally come from degenerate, unfun players in my experience." - Cthulus Thrall

"- if this spell is played ten times in a given game then I suggest you warm up the tar and pluck some chickens" - tarnar

The internet's great at making noise, and poor at operating pants. There's gonna be half-dressed mobs screeching half-assed arguments for the rest of the 21st century - Kemev


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-11 8:57 pm 

Joined: 2012-Oct-24 8:05 pm
Age: Drake
In Daiden's second ability, is it intended that the sacrifice is part of the effect, not the cost, and that the ability doesn't target?


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-12 2:44 am 

Joined: 2011-Apr-07 11:38 am
Age: Elder Dragon
It should read "T: Sacrifice an artifact. If you do, put target artifact card from a graveyard to the battlefield under your control."

It's not part of the cost, but it should target.

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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-12 9:03 am 

Joined: 2009-May-05 9:45 pm
Age: Dragon
Location: Acworth, GA
Considering two of the options are more broken than any actual Legendary creature printed to date, this should be an interesting exercise to watch...

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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-12 9:11 am 
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Joined: 2012-Nov-27 4:39 pm
Age: Elder Dragon
Location: Midgard
After a very basic card search, I pulled enough cards to build an entire deck off of one of them. I hope I can narrow down the vast number of cards I'm looking at...

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Decklists are posted here. They can all be found in the Decklist Forum.


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 Post subject: Re: The Epic Experiment – Round VII (Deckbuilding Competition)
AgePosted: 2015-May-12 2:06 pm 
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Joined: 2012-Dec-03 3:16 am
Age: Elder Dragon
I love me some custom generals!

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Shabbaman wrote:
The usual answer is "the social contract", but I guess that is not what you are looking for. Try house rules.


With perfect mana, reasonable removal, disruption, and card advantage, we're back to pitchforks and torches. And it's about to get worse for those who do not enjoy the game as Richard Garfield intended, playing as few win conditions as possible and prompting concession after all hopes (and spells) are lost. - Shaheen Soorani


Last edited by Inkeyes22 on 2015-May-12 4:44 pm, edited 1 time in total.

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