I've realised what irritates me about the Dragon: All of reds control abilities are "until end of turn" or "until ~this~ becomes untapped/leaves play."
That's not quite true, as Red's portion of the color pie also gives it permanent change of control; but only with an element of Chaos (Illicit Auction
, Thieves' Auction
, etc). Red also have "give away control" (Starke of Rath
, Crag Saurian
, Drooling Ogre
, etc)but that doesn't really apply here.
It's hard not to say thumbs up to the first as it's a real positive in a colour that needs diversity, but at the same time say thumbs down to the second ability that's not only not necessary but also pandering to the "competitive" commander player. How many are going to eak out well won victories with the second ability against the annoying few that will just roll a Lattice onto the table and send the defending player into limbo until someone puts them out of their misery. Even killing the Dragon won't bring back all of their permanents so they are essentially a bystander.
I concur that the alt win condition seems wrong and a bit too combolicious (I generally dislike alt win conditions) but I am not sure that an unrestricted gain contreol effect is really good for the color balance. Thinks like Aladdin
, Orcish Squatters
and Hivis of the Scale
work "as long as you control <this>" and I think that would have been a good improvement to allow answers to "steal everything" strategies. Hopefully we also get new versions of Brooding Sauarian
so there are more than 3 cards for getting your stuff back (Brand
and Homeward Path
being the other 2 I can think of off the top of my head - Dimensional Breach
and Warp World
being long shot answers to this kind of thing).