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 Post subject: Rules Changes!
AgePosted: 2007-Mar-08 5:22 pm 
EDH Rules Committee
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Joined: 2006-May-09 4:17 pm
Age: Elder Dragon
Location: Calgary, AB
The following changes and standardizations for the rules of EDH go into effect immediately (local groups are welcome to play with whatever rules they prefer of course, but this is what to expect when you meet another group or play on the pro tour).

* Combat damage dealt by a General always counts towards General Damage, even if controlled by another player.
* All players begin the game with 40 life.
* Coalition Victory is banned.
* Rofellos is banned as a general.
* All Generals are removed from the game before shuffling at the beginning of the game.
* If your general would be put into the graveyard from anywhere, you may remove it from the game instead.
* While your General is removed from the game, you may play it. As an additional cost to play your general in this way, you must pay {2} for each previous time you have played it from the removed-from-game zone.
* There is no minimum mana cost to play your General.

The rules page will be updated shortly, and an email sent out to all forum members to let them know that the forums are active and that the rules have changed. Rest assured that mass emails like this will be a very rare event. (Likely only in instances of the rules changing, which we expect to be less than twice per year).

Gavin

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Remember: Most legendary creatures have a gender, and most non-legendary ones don't! Use proper pronouns! ;)


Last edited by Genomancer on 2007-Jul-02 10:38 pm, edited 2 times in total.

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 Post subject:
AgePosted: 2007-Mar-08 5:55 pm 
EDH Rules Committee
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Joined: 2006-May-09 4:17 pm
Age: Elder Dragon
Location: Calgary, AB
Some short explaination about the changes:

Quote:
Combat damage dealt by a General always counts towards General Damage, even if controlled by another player.


This one has been played both ways by different groups; in the end it was decided that the potential for betrayal by a powerful servant, as well as the opportunity for strategic use and the extra emphasis on protecting your general, made this the right way to go.

Quote:
All players begin the game with 40 life.


The variable 200/#players rule has proved unwieldy for most game sizes -- various numbers between 30 and 50 were tested, and 40 was the best balance of early game opportunity with long game interplay.

Quote:
Coalition Victory is banned.


Banning of a card continues to be based on one of three principles...

* When a card's power level in multiplayer EDH is signficantly in excess of both it's mana cost AND power level in other formats (due to different rules or game sizes). [Examples include Panoptic Mirror and Biorythm]
* A card's dollar cost is prohibitive for most players and the card usually detracts from the playing experience of everyone in the game [The Power 8]
* A card or class of cards can not be consistantly interpreted by all players [Silver bordered cards]

Coalition Victory is a strong candidate for the first principle.. it is a single card which can suddenly end interesting games with little difficulty, due to the presence of 5 colour generals which the player is guarenteed to have access to. As such, opinion was unanimously in favour of banning it.

Quote:
There is no minimum mana cost to play your General.
Rofellos is banned as a general.


Rofellos as a General is broken without the 6 mana minimum cost. After 6 months of testing, that rule was demonstrated to be unneccisary otherwise, so the choice was made to simply ban the offending creature as a general (he can still be played in a deck) and remove the 6 mana rule, enabling cheaper legendary creatures to be played more naturally.

Quote:
* If your general would be put into the graveyard from anywhere, you may remove it from the game instead.
* While your General is removed from the game, you may play it. As an additional cost to play your general in this way, you must pay {2} for each previous time you have played it from the removed-from-game zone.


There are a few changes to General recursion rules, and a few choices of how to standardize the rules and terminology. The original rules for Anchorage EDH (which they still play for all I know) contained some important provisions for making Generals more involved in the game. Taking this one step further means that players can get their General involved in a strategy without losing it permanently to the plethora of board wipers or removal which see play. On the other hand, a player should still have to put some thought into deploying their general, and unlimited recursion loops are undesired, so an increasing cost was chosen to make destroying a general relevant, but not permanent.

For those groups who have used general recursion in the past (which is most, at this point), there are a few points to consider:

* This is no longer restricted to effects you don't control. The increasing cost sufficiently prevents excessive abuse with creatures like Savra or Fling
* Being removed from the game replaces going to the graveyard entirely, so the creature will not trigger Gravepact or Kokusho's ability.
* There is no specific 'General Zone' that generals are moved to.. they're simply removed from the game instead. If the general would be removed from the game by an effect (Swords to Plowshares, Final Judgement), it can be replayed in the same way (no matter who controls the effect).
* The increasing cost only applies to generals played from the RFG zone.. if your general is bounced, you can replay it for its normal cost.
* The increasing cost works exactly like any other additional cost; it is applied before cost decreasers (so if you play Cromat for the second time and control a jet medallion, it will cost 1WUBRG)

Hope that helps.. if there's any questions or other things which should be clarified, feel free to post here. Also, feel free to continue discussing alternate house rules as always!

Gavin

_________________
Remember: Most legendary creatures have a gender, and most non-legendary ones don't! Use proper pronouns! ;)


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